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Ducklark Games / Stepword ladders / Ladder #7

Stepword #7: Turn a DUCK into a LARK

What happens when you set out from DUCK with LARK in mind? On Monday, October 12, 2026 that was the question, and “Turn a DUCK into a LARK” was the story that went with it in ladder #7.

#7 in numbers and letters

  • Date: Monday, October 12, 2026
  • Start word: DUCK
  • Goal word: LARK
  • Par: 3 steps
  • Word length: 4 letters

The 3-step climb from DUCK to LARK

Start by comparing DUCK with LARK place by place. 3 places are different, and par is 3, so the shortest route is as direct as a ladder gets.

There is an anchor: K stays in the fourth position from start to goal. DUCK has 1 vowel and LARK has 1 vowel. The game’s list has 2 different ways to climb in par.

  • Letter 1: D to L
  • Letter 2: U to A
  • Letter 3: C to R
  • Letter 4: K to K (already there)

Where #7 sits among the ladders

This is the only ladder so far with a par of 3. As a Monday ladder it used 4-letter words.

Climbing #7 yourself

Stepword replays reach back seven days. Monday’s ladder is past that, so play whatever the calendar offers or take on today’s.

Play Stepword

Answers stay in the game.

Yesterday and tomorrow of #7

  • Stepword #6: Wear a SCARF with STYLE (Oct 11), SCARF to STYLE, par 4
  • Stepword #8: Feel FALL turn COOL (Oct 13), FALL to COOL, par 4

Every past ladder is listed on the Stepword ladders page. The rules, par and hints are in How to play Stepword. Other daily games are on the topics page.