Stepword
Turn COLD into WARM, one letter at a time. A new little story to climb every day, in everyday words, and a streak to keep.
- Daily
- Done today
Ducklark Games · Long Island, New York
Small, friendly games you can finish with your morning coffee. A new one every day, no accounts, no nonsense.
Turn COLD into WARM, one letter at a time. A new little story to climb every day, in everyday words, and a streak to keep.
Classic Klondike with a daily deal that is always winnable, big cards, and unlimited undo.
More than a thousand small crosswords in 29 themes, from ducks and Long Island to space and breakfast, every clue written by hand.
A word solitaire by the duck pond. Deal the cards, find the hidden groups of four and fill the nests. A new deal every day.
Ten questions a day from twenty-six branches: music, movies, history, space, sport, food and more. Pick yours or mix them all up.
Tiny flicks eggs up into the nest. Match three and out pop ducklings. Sixty levels, an endless nest and a daily clutch.
Drag three shapes into a woven straw nest. Fill a row or a column and it bursts into feathers. Endless, plus a new daily nest.
Match big duck tiles, two at a time, until the pond is clear. A new pond every day, and every pile can be cleared.
One duckling in every row, column and pond, never two touching. A new logic grid every day and a level path.
Three ponds a day. Every duckling swims the same way at once, so use the rocks to line them up and bring the brood home to Tiny in the fewest steps.
A crowded little harbour of duck boats. Tap them out in the right order so every duckling rides home. A new dock every day.
Lead a mother duck and her ducklings across a country road and a fast creek. They step where you step, so keep them moving. A daily run and an endless game.
Flap high, come down on the rival ducks, and grab their eggs before they hatch. A new pond every day, and two players on one phone.
Land a flying duck on the pond, feet first, in the wind. Flap, glide and skid to a stop by the dock. Three new ponds every day, and a classic game that keeps getting windier.
Six nests of eggs on the bank, a squirrel up the oak with an armful of acorns. Tap the sky and the nearest duck puffs there. Endless waves, and seven new ones every day.
Winter has frozen the pond. Steer a floating log, skim a pebble into the ice, and let the ducks back onto the water, pond by pond into spring. A new pond on the clock every day.
A weedy vine is creeping down the garden toward the duck pond. Swim, splash and trim it back, bonk the whirligig beetles, and make the garden bloom. A new garden every day.
Gather lost ducklings into a parade behind their mother, and don't bump the bank, the rocks or your own line. Peas and oats are good; bread is a trap. A new pond every day.
Fly a duck ferry round the pond. Pick up ducklings, a goose and a frog, and land them gently on the right dock. A new route every day.
Ducks in tanks. Lob a shell over the hill, mind the wind, and play a friend by sending them the link. A daily trick shot too.
Real ducks from our pond. Pick yours, name it, feed the flock and build the pond. Early preview.
Billing War: you against the other side's lawyer. Choices that counter each other, a budget and a clock. The daily case, the computer, or a friend by link. Every match ends on the invoice.
Start with a desk and a parking ticket. Bill by the tenth of an hour and grow a law firm into a tower.
The smallest of our three white call ducks, hatched in May 2022. We lost him in 2023, and every game we make carries his name.
The biggest of the three, with the curled tail feather, and the duck in most of our photos. He is the one still with us, and he is the duck you see as Tiny in our games.
Our girl, with the softer face, the smaller cheeks and the markings on her bill. May 2022 to February 2026, never far from her teddy bear or from Roady. We miss her.
Our mallard. We pulled her out of a dock wall as a duckling in 2021 and raised her for eight months until she flew off on her own. She still comes back every day, and she brings her friends.
Ducklark Games is a very small studio on Long Island, New York, with our ducks Roady and Rusty, and the memory of Tiny and Daisy. Every game we make carries Tiny's name.
We make games for grown-ups who like a good puzzle and a quiet minute: easy to learn, kind to your time, and never interrupted mid-play by an ad.